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About Me
Name:
Lee Graham
Location:
Ottawa,
Ontario,
Canada
Interests
Artificial
Intelligence,
Evolutionary
Computation,
Artifical Life,
Evolution,
Skepticism,
Atheism
Navigate
Homepage
Site Map
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Related Projects
This project is certainly neither the only nor the best game in town when it comes to
3D virtual creature evolution. Here are some other 3DVCE projects, including the work
of Dr. Karl Sims in the mid-90's. If you know of another 3DVCE project that isn't
listed here, please send me a link and I'll add it.
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Evolved Virtual Creatures (1994)
Dr. Karl Sims made several
excellent videos from 3D virtual creatures he evolved in the 90's. His project ran on a
Connection Machine,
a massively parallel computer containing many CPUs. His innovative work and the fascinating
videos that accompany it have left a permanent impression on the imaginations of anyone
keen on artificial life and evolutionary computing. Many of the 3DVCE projects since that time
have clearly followed in his footsteps, with jointed-cuboid creature bodies that have a
similar look and feel to Sims's.
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Darwin at Home
Gerald de Jong has coded up a Java application for evolving virtual creatures.
His website has a podcast, several videos, and software you can use. His
creatures also evolved in a 3D world, but have quite a different body
structure compared to my creatures.
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Evolution of Robotical Organisms
Peter Krcah, in Prague, is working on the evolution of virtual creatures.
Like those of Karl Sims, Peter's creatures are controlled by artificial
neural networks, whereas mine are controlled by genetic programs. I met
Peter at the GECCO 2007
conference. It turns out that he and I are using the same underlying
physics engine. Our creatures also encounter the same sorts of problems
(traveling by jittering, and sometimes exploding!). He also has videos.
Check it out.
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breveCreatures Screensaver
Breve is a free open-source simulation environment for 3D multi-agent artificial life
simulations in a virtual physical environment, created by Jon Klein.
breveCreatures is a screensaver that evolves 3D virtual creatures on your PC.
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Evolving Virtual Creatures
Nicolas Lassabe, in France, is evolving virtual creatures to perform
all sorts of interesting tasks. His creatures have cuboid bodies, like
mine, but he uses a different underlying physics engine. He also has a
number of cool videos worth watching.
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The GOLEM Project
This is a project at Brandeis University by Hod Lipson and Jordan Pollack. They
received widespread publicity for this project, which evolved 3D virtual
creatures in a simulated physical environment and then used a rapid-prototyping
machine to do 3D printing to create the final creatures and put them in the
real world. The project page has videos, photos, media coverage, the software,
and more!
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Framesticks
Framesticks is a 3D virtual creature evolution project that has won
numerous awards for being an outstanding piece of software. It allows the
user to evolve creatures that are somewhat like 3D stick figures, with
various types of sensors, bodies, and behaviors.
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Evolving Virtual Creatures
This is a project (with source code available for academic and educational purposes) by
Thomas Miconi at the University of Birmingham. His software is quite similar to the
original Karl Sims work, but he uses a more general approach in terms of the
basical materials available to the evolutionary process. For example, many of these
sorts of systems include oscillators as ready-made building blocks for evolution to
make use of in designing rhymical limb movements for locomotion. But in Thomas' system
such things have to evolve from more primitive components.
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Evolving Virtual Creatures and Catapults
This web page shows the results of some interesting 3D virtual creature evolution
experiments by Nicolas Chaumont at the Keck Graduate Institute of Applied Life Sciences.
He used his system to evolve creatures for walking, and for a task unique among these
sorts of projects: catapults! The web page includes images and videos of evolved
creatures.
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Artificial Life Demos
This page shows some virtual creatures evolved by Taylor and Massey in 1999/2000.
The page divides into those evolved using a system based on the MathEngine physics
engine, and another based on the Havok physics engine.
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EvoRunners
Mike Inside from Austalia has a virtual creature evolution project called "EvoRunners".
It uses the PhysX physics engine and OGRE for graphics. Mike's creatures have bodies
and control systems that very readily evolve walking and running styles of locomotion.
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