3DVCE, Themes

"History may not repeat itself, but it rhymes a lot."
Mark Twain (allegedly)

Common Themes


Enough creatures have now been evolved to begin attempting to group them according to their body plans and movement strategies. A number of common themes seem to arise in 3DVCE evolutions, and this page reflects an attempt to organize some of the creatures into groups. These groups will not cover all the creatures produced, and the groupings are subjective to a degree, but nevertheless here they are.

TWO-ARMED JUMPERS


These are creatures that get around using two symmetric wing-like or arm-like appendages that push or jerk the body forward in repeated jumps.


156
[C] [S]

160
[C] [S]

163
[C] [S]

126

135

147
[C] [S]

154
[C] [S]

63
[C] [S]

87

94
[C] [S]

101

12

28

59

62

JUMPING RIBBONS AND SPRINGS


These are creatures that have simple block-chain bodies with few to no extra branchings, and move about by contracting or curling and then extending their bodies.


158
[C] [S]

159
[C] [S]

131

142

144

149
[C] [S]

91
[C] [S]

92
[C] [S]

103

116

56

74

85
[C] [S]

88
[C] [S]

25

26

45

50

4

7

11

14

ROLLING RIBBONS AND SPRINGS


These are creatures that have simple block-chain bodies with few to no extra branchings, and move about by rolling their bodies instead of jumping.


111

112

133

150
[C] [S]

31

32

60

61

SINGLE-JOINT-POWERED CREATURES


These are creatures for which the primary power for movement comes from the motion of a single joint between two blocks near the back of the body. The rest of the body acts as support to maintain direction and balance or to slightly augment the driving power provided by the servo at the main driving joint.


124

128

143

119

120

121

123

114

115

117

118

79

80
[C] [S]

86
[C] [S]

107

48

52
[C] [S]

54

69

5

9

39

46